[Logging
z00006472 on 01-APR-17, reset 80237]
Elizabethan tearoom.
This
cosy, Tudor period room is where all MUD adventures start. Its exposed
oak beams and soft, velvet-covered furniture provide it with the ideal
atmosphere in which to relax before venturing out into that strange,
timeless realm. A sense of decency and decorum prevails, and a feeling
of kinship with those who, like you, seek their destiny in The Land.
When you are suitably composed, you may enter that domain by stepping
through an opening to the north; however, you are welcome to stay here
for as long as you like, sipping tea and watching the world go by.
*go swampard
You are waylaid in
a treacherous swamp.
Richard the
arch-wizard is here.
Sabel is here.
Anp is here.
Tralala the protector
is here.
Pol is here.
Tralala the
protector says "could
you explain a little bit what the
swamp is?".
Richard the
arch-wizard says "well
it’s a set of rooms".
Elsanto
the yeoman says "as
far as I know, the swamp is the place where heroes
drop their treasures and earn experience from them".
Richard the
arch-wizard says "when
you collect treasure in MUD, and you want to
convert it into points, this is where you drop it".
Richard the
arch-wizard says "it
sinks to the bottom and doesn’t come
out until the game resets".
Elsanto the yeoman
says "then,
Richard, until someone resets or cleans
the swamp, the objects and treasures stay there, right?".
Richard the
arch-wizard says "some
minor treasures do reappear, for
low-level characters".
Richard the
arch-wizard says "but
anything worth having is going to
stay there".
Tralala the
protector says "I
like the idea that you have to destroy
treasures to gain experience".
Elsanto the yeoman
says "then, a
witch or a wizard could go under the
swamp and see how many treasures are there?".
Richard the
arch-wizard says "they
don't need to go there, they can
just look".
Anp says "Why treasures instead just objects?".
Richard the
arch-wizard says "well
you can drop any object here, but
you only score for treasure".
It has stopped
raining.
Sabel says "it sounds a bit like a potlatch
ritual to me, where
destroying goods is the main driving force".
Sabel says "and the way to gain power within a
group".
Sabel says "(potlatch is an indigenous ritual, by
the way)".
Richard the
arch-wizard says "yeah
I know about potlatch".
Tralala the
protector says "a
ritual to show power, isnt it?".
Sabel says "kind of, I guess, but also an economy
where profit is not
the main thing".
Anp says "How does an object become a treasure?".
Richard the
arch-wizard says "an
object doesn't become treasure, it
just is or isn't treasure, intrinsically".
Richard the
arch-wizard says "the
designer decides what's a treasure
and what's not".
Sabel says "it's like art, then, where the artist
decides what to call
art".
Richard
the arch-wizard says "artists
can decide what is art by declaring it as
such; in MUD I could do the same, but I wanted it to seem realistic".
Richard the
arch-wizard says "so
I made objects that 'should' be worth
something be worth something".
Tralala the
protector says "do
all treasures have the same value?".
Richard the
arch-wizard says "they
have different values, depending on
what they are".
Pol coughs.
Richard the
arch-wizard says "I
didn't make the swamp a centrepoint of
a potlatch ceremony".
Richard the
arch-wizard says "I
wanted to have a way that treasure
could be scored for only once per reset".
Richard the
arch-wizard says "so
I needed a way that would obviously
destroy it".
Richard the
arch-wizard says "and
if you drop something in a swamp,
that would do it".
Richard the
arch-wizard says "hence,
a swamp".
Richard the
arch-wizard says "it
has no ritual significance".
Elsanto the yeoman
says "it is not
something that was used in prior
games like Dungeons & Dragons?".
Richard the
arch-wizard says "swamping
treasure wasn't used in
D&D or prior games as far as I know, no".
Richard the
arch-wizard says "it
was used in a lot of MUDs, until they
went with rolling resets instead of sudden reset".
Elsanto
the yeoman says "but,
although it wasn't a thing in any other
roleplaying games, it appeared in other universes like The Lord of The
Rings".
Elsanto the yeoman
says "where they
didn't have to drop a
treasure into a swamp, but Frodo had to throw the ring into the
volcano".
Richard the
arch-wizard says "well
Sam should have pushed Frodo into
the volcano, the little pest...".
Hovering before
you is Eros, wearing a blindfold.
Eros pulls his bow and shoots Anp!
Eros pulls his bow and shoots Sabel!
Eros gives a
satisfied smile, and flies away.
Sabel says "according to the game, I feel a
strange longing for "Anp"".
Sabel says "(although she is here with us)".
Richard the
arch-wizard says "they
did drop the ring into the
place where it was forged, but treasure isn't forged".
Richard the
arch-wizard says "isn't
forged in MUD".
Anp has given Sabel a great big kiss!
Richard
the arch-wizard says "I
did like the relationship between a swamp and
mud, which is why I chose a swamp and not quicksand or the sea".
Anp says "Why build a score-based world?".
Richard
the arch-wizard says "I
built a score-based world because we didn't
have enough computing power to make the non-score-based world rich
enough in content".
You feel rather proud to have survived so long since leaving the
Elizabethan Tearoom.
Elsanto the yeoman
says "I wanted
to show you something I made".
Elsanto
the yeoman says "I
tried to make a list, with the help of the current
administrators of MUD2, to learn about all the objects that have been
thrown into the swamp since the beginning of the game in 1978".
Elsanto the yeoman
says "like an
archaeological exercise inside MUD".
Elsanto the yeoman
says "(you can
read it here)".
Elsanto the yeoman
says "the list
is quite generic though (I don't know
all the objects in the game)".
Tralala
the protector says "I
guess some objects have been left behind as the
game has continued to develop, some have been kept, and new objects
have been added?".
Richard the
arch-wizard says "we'll
never know all the objects, because
wizzes can create them from nothing if they want".
Elsanto the yeoman
says "I see".
Richard the
arch-wizard says "some
of those created objects will have
only been created and swamped once".
Elsanto the yeoman
says "once in
the whole history of MUD? you say?".
Richard the
arch-wizard says "yes".
Tralala the
protector says "could
you give us an example?".
Tralala the
protector says "of
an object".
Tralala the
protector says "that
has been dropped only once".
Sabel says "I'd love a T-shirt that said "created
and swamped once"".
Tralala the
protector laughs.
Richard the
arch-wizard says "if
I could remember how to do it, I'd
make one right now".
OK, Elsanto the
yeoman grins.
Tralala the
protector says "so
an "excavation" of the swamp could tell
us a lot of things about the history of the game".
Richard
the arch-wizard says "an
excavation of the swamp could tell us that,
yes, but the earliest versions of the game didn't have a swamp".
Elsanto
the yeoman says "another
thing about archaeology in videogames, is not
that it seeks to found a valid archaeological artifact".
Elsanto the yeoman
says "but to be
able to do archaeology inside a
virtual world".
Anp scratches her face.
Elsanto the yeoman
says "I mean,
doing something that you usually do in
Reality in another reality".
Lurking close by
is a tall, thin thief.
The thief hurries
off.
Tralala
the protector says "I
think a kind of archaeology is present in many
games, at least a superficial kind of archaeology, and it’s represented
in inventories of the numerous items the player collects, from clothes
to magic potions to weapons to useless objects".
Pol coughs.
Elsanto
the yeoman says "from
what I know, there are research groups of
archaeologists (from somewhere in the US) that they are doing proper
archaeological expeditions in videogames like No Man's Sky and Elite
Dangerous".
Elsanto the yeoman
says "and they
are doing this to learn about
something useful about our Reality".
A
suspicious-looking individual lurks nearby.
The thief smirks,
and disappears into the background.
Tralala the
protector says "yes,
I've read about it, interesting
indeed".
Richard the
arch-wizard says "well
they're learning about the
procedural content generation".
Lurking close by is
a tall, thin thief.
There is an
anemone here.
The anemone
sinks...
The thief
disappears into the background.
Richard
the arch-wizard says "as
to what they're learning about Reality, that's
the interpretation of Reality embodied in the content generation".
Clouds are gathering overhead.
Elsanto the yeoman
says "I heard
they do it to learn about non human
material culture".
Sabel coughs.
Richard the
arch-wizard asks "what
makes it culture?".
Anp says "what do you mean by culture?".
Tralala
the protector says "beyond
what you can learn about Reality, I think
doing a kind of "archaeology" in virtual worlds could be pleasurable in
itself".
It has started to rain.
Richard the
arch-wizard says "it
depends what you want to learn".
Elsanto the yeoman
says "maybe it's
just to learn about yourself, as a
player (both in Reality and within the game)".
Richard
the arch-wizard says "archaeology
tells us about the structures of the
past, through which we can divine something about the people of the
past".
Richard the
arch-wizard says "if
you want to learn something
about yourself, rather than the people of the past, well I suppose that
would work too".
Sabel says "well, you could also call it
anthropology then (instead of
archaeology)".
Richard the
arch-wizard says "indeed,
and you could call anthropology
sociology".
Tralala the
protector says "probably
an archaeology of a videogame
(MUD, for example) could tell us things about us as well".
Richard
the arch-wizard says "you
need different rules, though, because the
world you're looking at is not the natural world, it's created by human
beings".
Sabel says "I guess the point is to investigate,
in an
analytical way, a material culture that is not immediately transparent
to "us"".
Tralala the
protector says "yes,
I mean, MUD has been in
development for more than 20 years. The passing of time has indeed
affected it".
Richard the
arch-wizard says "this
is its 39th year of existence".
Tralala the
protector says "wow,
how does it feel to have created
something that has had so many players".
Tralala the
protector says "enjoying
it for so long?".
Richard the
arch-wizard says "It
feels frustrating, because we've only
scratched the surface of what's possible here".
Elsanto
the yeoman says "but
the fact we could say (as you once told me) that
this (‘The Land’, the world of MUD) is the first reality we know after
Reality itself".
Elsanto the yeoman
says "it's
exciting enough to approach it both as an
archaeological artefact and an archaeological site".
Elsanto the yeoman
says "could we
go back and learn a little bit more
about the design of The Land?".
Pol coughs.
Elsanto the yeoman
says "why did it
have to be similar to our Reality?".
Elsanto the yeoman
says "I mean,
because it is".
Elsanto the yeoman
says "kind of".
Richard the
arch-wizard says "it
had to be similar so that people could
understand it".
It has stopped raining.
Elsanto
the yeoman says "do
you know of any game that didn't follow the
structure of MUD (in this sense about the similarity to Reality)?".
Richard the
arch-wizard says "well
any abstract game has no connection
to reality".
Richard the
arch-wizard says "’noughts
and crosses’ doesn't follow
reality".
Sabel has just passed on.
Tralala the
protector says "Sabel,
are you ok?".
Richard the
arch-wizard says "she
just quit".
Elsanto the yeoman
says "she'll be
back in a moment, I hope".
Elsanto
the yeoman says "Richard,
could you tell us some of the decisions that
made you create and design MUD the way it is now, and that have become
standards in online playing games?".
Sabel has just
arrived.
Sabel says "hello, I'm back here apparently!".
Tralala the
protector says "welcome
back".
Richard the
arch-wizard says "well
there are many, some
implementational, some cultural".
Elsanto the yeoman
says "could you
give us some examples?".
Suddenly, you hear a blow, as
Anp gives Tralala the protector a painful
bite!
Richard the
arch-wizard says "well
combat is quite similar, points and
levels are, communication is, ...".
Suddenly, you hear a blow, as
Tralala the protector gives Anp a painful
hit!
Auto-reset initiated, you have
120 seconds to finish up. No further
warnings will be issued!
After the game has reset, you
may re-enter; it should take under a
minute.
Richard the
arch-wizard says "OK
so 2 minutes from now we'll be kicked
out and have to re-enter".
Richard the
arch-wizard says "then
we're OK for another 2 hours".
Elsanto the yeoman
says "they are
cleaning the swamp".
Richard the
arch-wizard says "and
resurrecting dead animals, unflooding
mines, reconstructing doors, unburning burnt things".
Elsanto the yeoman
says "it really
is an act of ecological
compensation".
Sabel says "an evening by the swamp".
Tralala the
protector laughs.
Sabel
says "I wonder
what you meant exactly, Richard, when you said that is
frustrating to know that "we've only scratched the surface of what is
possible" in the game".
Richard the
arch-wizard says "when
I said
we'd only scratched the surface, I mean that today's worlds aren't
anywhere near as sophisticated as I was hoping they'd be by now".
Something magical is happening.
[Stopped logging - database deinitialised]
[Logging z00006472 on 01-APR-17, reset 80238]
You are waylaid in
a treacherous swamp.
It is raining.
*go swampward
You're already in the swamp, take a look you myopic dumbo.
Richard the
arch-wizard has just arrived with a crash of thunder.
Anp has just arrived.
Tralala the protector
has just arrived.
Tralala the
protector says "that
was fast".
Anp says "is it possible to fall in love in MUD?".
Looking rather
shaken, Sabel has just arrived.
Tralala the
protector says "im
sure it is".
Richard the
arch-wizard says "as
players, yes; as characters, no".
Sabel says "I got lost, and I was talking to a
parrot (I swear)".
Richard the
arch-wizard says "we
have many examples of people who met
in MUD and married".
Richard the
arch-wizard says "and
many more of people who split because
one of them played MUD too much".
Elsanto the yeoman
says "would it
be possible to meet in Reality and
marry in MUD?".
Tralala the
protector laughs.
Richard the
arch-wizard says "not
legally, but I've carried out some
virtual marriage ceremonies here".
Anp says "Why there is no virtual love in Mud,
then?".
A
suspicious-looking individual lurks nearby.
The thief hurries
off.
Sabel says "I might marry the thief".
Elsanto the yeoman
says "I am
wondering something...".
Elsanto the yeoman
says "if it is
possible to be active in MUD from
Reality".
Elsanto the yeoman
says "could it
be possible to be active in Reality
from MUD?".
A mist-swathed
banshee floats nebulously before you.
The banshee emits an
ear-piercing scream of such intensity that your
head feels like it's split open.
Stamina=24/74.
It has stopped raining.
Rather groggily,
the thief skulks off, a twisted smile on his face.
You
have suddenly and magically regained your hearing!
Richard
the arch-wizard says "it
could be possible for our non-player
characters to get a taste of Reality, if they were sufficiently
intelligent".
Richard the
arch-wizard says "only
they're not, so it's a moot point".
Elsanto
the yeoman says "no,
but what I mean, for players, for example: could
you do your job inside MUD and earn your money in Reality?".
Richard the
arch-wizard says "if
MUD were more of a commercial
proposition, yes".
Richard the
arch-wizard says "we
have gold farmers in larger MMOs, but
that wouldn't work in MUD".
Sabel has just
collapsed, unconscious.
You feel unbearably giddy.
You collapse, unconscious.
Stamina=1/74.
You can't wake yourself up yet!
You
have suddenly and magically regained your health!
The banshee violently
disintegrates.
The banshee has just
passed on.
Anp says "are you ok?".
Elsanto the yeoman
says "thanks a
lot for that!".
Tralala the
protector dances.
Richard the
arch-wizard says "this
really isn't a great spot to be
having a conversation".
Elsanto the yeoman
says "we could
go to Limbo now, if you want".
Tralala the
protector says "i
cant wait to go Limbo".
Richard the
arch-wizard sighs.
Richard the
arch-wizard says "OK".
Richard the
arch-wizard has just disappeared in a puff of smoke.
Limbo.
Everything
around you is a glowing white, and there are no walls you can focus on.
You feel as if you are floating on air. You are.
Anp is here.
Tralala the protector
is here.
Richard the
arch-wizard is here.
Staggering wildly,
Sabel has just arrived.
Tralala the
protector says "so
can you explain what Limbo is?".
Richard the
arch-wizard says "Limbo
is the room where we put players
who are being a pain".
Anp says "my stamina is very low i need to sleep".
Sabel kicks the
bucket.
Richard the
arch-wizard says "you
can't leave it"
Tralala the
protector says "is
Limbo in the Land, or is it a different
dimension?".
Richard the
arch-wizard says "it's
a separate dimension, it's for
trouble-makers to cool off in".
Elsanto the yeoman
says "so, you
have thought a lot about inmersion
right, Richard?".
Elsanto the yeoman
says "what does
it mean to be a player in MUD and,
at the same time, a human in Reality?".
Tralala the
protector says "here
we go with the ontological questions".
Tralala the
protector laughs.
Richard the
arch-wizard says "it
means different things to different
people, but when you're immersed it means the same thing".
Richard the
arch-wizard says "that
is, you're the same person in MUD as
in Reality".
Richard the
arch-wizard says "and
vice versa".
Elsanto the yeoman
says "is it like
a process?".
Elsanto the yeoman
says "or does it
happen instantly?".
Richard the
arch-wizard says "immersion
is, yes, but once achieved you
can do it instantly".
Elsanto the yeoman
says "so it is
like a skill".
Elsanto the yeoman
says "you have
to be skillful in inmersion".
Richard the
arch-wizard says "no,
not a skill".
Richard the
arch-wizard says "OK,
so there are two people involved: the
player and the character".
Richard the
arch-wizard says "the
player is the real person, the
character is the virtual person".
Anp says "now real people is quite virtual".
Richard the
arch-wizard says "the
player controls the character".
Richard the
arch-wizard says "the
character is like the player, but not
the same - at least at the start".
Richard the
arch-wizard says "the
player is wearing the character like
a mask".
Richard the
arch-wizard says "using
the character to explore parts of
the player's own identity".
Richard the
arch-wizard says "sometimes,
the character feels a better
fit, and the player adapts".
Richard the
arch-wizard says "sometimes
the character feels wrong and
the player readjusts it".
Richard the
arch-wizard says "both
player and character are moving
towards a point where they are one and the same".
Richard the
arch-wizard says "the
character allows the player to see
his or her self as another person".
Richard the
arch-wizard says "meaning
that they can leave the self they
have to wear in the real world behind".
Richard the
arch-wizard says "and
can become the person they really
are".
Richard the
arch-wizard says "you
can become the real you by pretending
to be someone else".
Richard the
arch-wizard says "when
player and character coalesce,
that's immersion".
Elsanto the yeoman
says "so, would
that be the ultimate goal of virtual
gaming?".
Richard the
arch-wizard says "The
goal of virtual worlds has always
been about the freedom to be and become yourself".
Tralala the
protector says "then
the character becomes persona".
Richard the
arch-wizard says "yes,
persona is what I call an immersed
player".
Anp says "yourself is a fiction".
Richard the
arch-wizard says "no,
you start off as a fiction but
through play you find the truth".
Richard the
arch-wizard says "so
you end up being yourself".
Sabel says "the player also wears the character
like a mask, that
doesn't sound entirely different from "Reality"".
Sabel says "(away-from-keyboard "Reality", I mean)".
Richard
the arch-wizard says "in
Reality we wear masks, we bound ourselves in
contextual frames, we can't be who we are because others won't let us
be".
Tralala the
protector says "so,
in a way, you made MUD to do research
on player's behaviour".
Richard the
arch-wizard says "no,
I didn't make MUD to research
players' behaviour".
Richard the
arch-wizard says "I
made it because the real world sucked
and I wanted a better world".
Tralala the
protector looks
glum.
Richard the
arch-wizard says "where
people weren't bound by the
conventions and stifling oppression of the real world".
Richard the
arch-wizard says "outside
MUD, it's harder to be your real
self because all your actions have lasting consequences".
Tralala the
protector says "that
sounds quite escapist".
Anp says "when I said that ‘yourself is a
fiction’ I was talking
outside MUD".
Richard the
arch-wizard says "in
MUD, or indeed any virtual world, you
get to experiment with your identity".
Sabel says "but then, I know that you considered
to have "permanent
death" inside the game".
Sabel says "that would be perdurable consequences".
Richard the
arch-wizard says "Permanent
death forces you to become
reborn, to reset your character, to start anew".
Tralala the
protector coughs.
Elsanto the yeoman
thinks.
Richard the
arch-wizard says "but
players really don't like it when it
happens to them, so we don't see it in today's worlds".
Richard the
arch-wizard says "which
means they have to switch worlds if
they want to start afresh".
Elsanto the yeoman
says "is it
because of economical issues?".
Elsanto the yeoman
says "i mean,
WoW players pay monthly, and I guess
they don't like to be killed".
Elsanto the yeoman
says "and lose
all they gathered".
Richard the
arch-wizard says "no,
it's that it really, really hurts
when it happens".
Richard the
arch-wizard says "because
it's like you've been killed
yourself".
Richard the
arch-wizard says "if
you're close to immersion, and your
character dies, it's like you've died yourself".
Richard the
arch-wizard says "it's
very traumatic - but it shows how
close you are".
Elsanto the yeoman
says "have you
experienced this?".
Richard the
arch-wizard says "no,
I'm a designer, not a player".
Tralala the
protector says "you
haven’t lived until you’ve died in MUD
they say".
Richard the
arch-wizard smiles.
Tralala
the protector says "you
have written that virtual worlds are about the
celebration of identity, that their purpose is the player's
self-exploration, and that what a player wants is affirmation of
identity. I truly enjoyed reading this. Did you follow Cambpell's ‘A
Hero with a Thousand Faces’, or did you have it in mind, when designing
MUD?".
Richard the
arch-wizard says "I
didn't know about the hero's journey
when I started".
Richard
the arch-wizard says "I
know about it now, and indeed use it to give
the theoretical underpinnings of why people play MMOs".
Richard the
arch-wizard says "I
can explain, but it would take me an
hour or so".
Richard
the arch-wizard says "but
basically when players play MMOs, they follow
a particular path through different things they find fun".
Richard the
arch-wizard says "which
map pretty well one to one to the
Initiation phase of Hero1K".
Richard the
arch-wizard says "and
this happens whether they like it or
not, and whether the designer likes it or not".
Richard
the arch-wizard says "at
the end, the player is self-actualised (or at
least has found a better local maximum for their identity)".
Richard
the arch-wizard says "this
means that next time they play, they can
swap right into their character, because now they ARE their character".
Richard the
arch-wizard says "permadeath
makes this a lot easier,
though".
Sabel says "I want a T-shirt that says,
"permadeath makes this a lot
easier"".
Tralala the
protector says "in
that respect, do you think people play
MMOs in similar ways as they did back in the 70-80s?".
Richard the
arch-wizard says "people
don't play MUDs the same way, no".
Richard the
arch-wizard says "in
the 70s, text was a much more
acceptable interface".
Richard the
arch-wizard says "nowadays,
everything has to be graphical".
Richard the
arch-wizard says "which
is sad, because the pictures are
better in text".
Richard the
arch-wizard says "still,
not much we can do about that".
Sabel says "it looks like the opposite to me,
cell phones have become
writing devices".
Sabel says "people text, never call".
Richard the
arch-wizard says "games
aren't though".
Richard
the arch-wizard says "also,
people have visited other worlds before, so
in an MMO they're not going to see it as special in the way the first
players did".
Richard the
arch-wizard says "it's
like visiting, say,
Paris for the first time - it's magical! However, if you visit it when
you're 10 years old first, then when you visit it as an adult it's not
so magical".
Tralala the
protector says "how
do you think these differences affect
playing as exploration of the self?".
Richard the
arch-wizard says "the
differences affect the exploration of
the self because players aren't so open".
Richard the
arch-wizard says "they
think they've seen it all before,
even if they haven't".
Elsanto the yeoman
says "You said,
sometimes, that text based worlds
make immersion easier? right?".
Richard the
arch-wizard says "text
worlds do make immersion easier once
you get over the interface".
Richard the arch-wizard
says "because
text speaks to the imagination".
Richard the arch-wizard
says "graphics
only speak to the senses".
Sabel
says "regarding
what you said before, "I'm the designer, not a player".
I was joking to Elsanto a couple of days ago, about the idea that this
thing here was like encountering God (the creator inside a creation)".
Richard the
arch-wizard says "I'm
one of two creators - Roy Trubshaw
was the other. It wasn't just me".
Richard the
arch-wizard says "and
as for being a god, well yes, I'm a
god of this reality, but obviously not of Reality".
Richard the
arch-wizard says "I'm
a god because I control the physics.
That's what makes someone a god of a reality".
Anp says "so mud can have 2 gods instead one".
Anp says "Polytheistic societies are more fun".
It has started to rain.
Sabel says "can we throw something in the swamp?".
Sabel says "(even if it has no ritual meaning)".
Sabel says "(I will certainly give this a ritual
meaning)".
Richard the
arch-wizard says "not
from here, no".
Anp says "we are stucked here".
Tralala the
protector says "but
you can change physics cant you?".
Richard the
arch-wizard says "we
can leave if you like".
Anp says "we can take a bath later".
Richard the
arch-wizard has picked up Tralala the protector.
Richard the
arch-wizard has picked up Anp.
Richard the
arch-wizard has picked up Sabel.
Richard the
arch-wizard has taken you from the place known as "Limbo".
Richard the
arch-wizard has dropped you in the place known as "magical
glade".
Elsanto the yeoman
says "where are
we?".
Richard the
arch-wizard says "this
isn't far from the swamp".
Richard the
arch-wizard says "but
it's part of the game world so you
may see mobs and other players here".
Elsanto the yeoman
says "has mob's
artificial intelligence improved
over the years in MUD?".
Richard
the arch-wizard says "no,
I made them more intelligent in the 1990s and
the players got hurt too much so I dumbed them down".
Richard the
arch-wizard says "I
have a PhD in AI so was a bit
disappointed".
Richard the
arch-wizard says "some
of them are smarter than others,
though".
Richard the
arch-wizard says "the
old man is probably the smartest mob
in the game".
Tralala the
protector says "i
find MUD's descriptions to be extremely
rich, did you and Roy write them all?".
Richard the
arch-wizard says "I
wrote pretty well all of them".
Richard the
arch-wizard says "Roy
wrote the cottage and surroundings".
Richard the
arch-wizard says "and
the Italianate villa was written by a
colleague, Simon Dally, who died 20 years or more ago".
Richard the
arch-wizard says "but
I wrote the rest".
Tralala the
protector says "that's
impressive".
Tralala the
protector says "had
you written fiction before?".
Shinigami the
necromancer has just arrived.
Richard the
arch-wizard says "text
allows the game to have its own
personality".
Shinigami the
necromancer waves.
Richard the
arch-wizard waves.
Elsanto the yeoman waves.
Shinigami the necromancer grins.
Shinigami the
necromancer has just left.
Tralala the
protector says "but
text could also be a kind of a barrier".
Richard the
arch-wizard says "it
is for people who don't want to read".
Richard the
arch-wizard says "or
who don't have an imagination".
Tralala the
protector laughs.
Richard the
arch-wizard says "but
text is liberating if you're blind".
Anp says "text is a very good technology".
Tralala the
protector says "i
would say it’s different, but not better".
Clouds are gathering overhead.
Richard the
arch-wizard says "text
allows creations bespoke to the
individual".
Richard
the arch-wizard says "when
the thief walks past, in your heads you each
have your own visualisation of what the thief looks like".
Richard the
arch-wizard says "that
visualisation is particular to you".
Richard the
arch-wizard says "it's
made by you, it's perfect for you:
it's the exact thief you want to see right now".
Richard the
arch-wizard says "a
graphical thief would look the same to
all of you, and so be less meaningful".
Anp says "it is similar to hypnosis somehow".
Richard the
arch-wizard says "it's
nothing like hypnosis, thankfully,
or I wouldn't have created it".
Anp says "i mean in the use of the text".
Richard the
arch-wizard says "the
text is just input, it's not going to
put anyone into a trance".
Tralala the
protector says "what
about sound effects?".
Richard the
arch-wizard says "sound
effects can be heard, smells can be
smelt, heat can be felt".
In the
distance, you hear a wolf baying AAAOOOOOOHHHH.
A
male voice in the distance howls.
In
the distance, you hear a wolf whistle.
Anp says "i was speaking about hyponsis in the
method not in the
results".
Richard the
arch-wizard says "well
MUD isn't for neuro-linguistic
programming, that way lies madness".
Richard the
arch-wizard says "it's
no more hypnotic than a book".
A male voice in the
distance shouts "is
there something special
happening?".
Richard the
arch-wizard shouts "no".
Sabel says "Grant Morrison would say that books
are indeed hypnotic".
Richard the
arch-wizard says "well
I'm not Grant Morrison".
Sabel says "I want a T-shirt that says that too".
For your information: Shinigami
the slightly demonic necromancer is
worth 6,254 points if killed.
A male voice close
by shouts "Go on
Galadorm. You know you want to!".
Elsanto the yeoman
says "in case
you created MUD nowadays, would you
still do it using text?".
Richard the
arch-wizard says "whether
I did MUD in text or graphics
would depend on how much money I was given".
Elsanto the yeoman
says "ok, I
think is getting a little bit late".
It has stopped raining.
Elsanto the yeoman
says "what do
you think? could we go to the swamp
and jump in it?".
Elsanto the yeoman
says "just to
say goodbye to The Land".
Elsanto the yeoman
says "you don't
have to do it if you don't want to".
Richard the
arch-wizard says "you
can do it if you want".
A T-shirt lies
here, reading 'I am not Grant Morrison'.
Elsanto the yeoman
laughs, a lot.
Sabel laughs.
Anp smiles.
Elsanto the yeoman
says "ok, let's go to the swamp then".
*go swampward
You are waylaid in
a treacherous swamp.
Richard the
arch-wizard has just arrived with a crash of thunder.
Anp has just arrived.
Tralala the protector
has just arrived.
Sabel has just
arrived.
Sabel says "let's go".
*jump
As
you move, the swamp enfolds about your body. Kicking and screaming as
best you can, you can make but futile headway before the clammy marsh
becomes too heavy and you are sucked to a terrible death by
asphyxiation.
(Persona saved on -19 = 560).
Overall, you lost 19 points this game.
[Stopped logging]